• otp
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    5 months ago

    My guess is that the market was flooded with too many games and controllers. People lost interest trying to keep up and no longer wanted the controllers taking up space.

    People lost interest, bought less DLC, and then it became unsustainable.

    Some people remained and went through enough controllers that they went from being thrift items to hitting collector’s prices to the right buyer. But there wasn’t a big enough market to mass produce the controllers anymore, and definitely not enough to license new music, let alone create a brand new game.

    Guitar Hero: Live was the final nail in the coffin. A brand new game with a brand new controller (no backwards compatibility) and no backwards compatibility with players’ existing song libraries…and the promise that new songs would only be rentable, not buyable. It was dead on arrival.