Tho shit has changed since then. The quality of audio and video has increased. Especially on the visual side this takes a lot more storage. More polygons and more pixels equal larger size.
Also, if I remember correctly, data is often stored in multiple places to make it more efficient to read it from BluRay or HDDs.
Tho, with SSDs now in everything, the second thing will probably die out.
This is already the case. Even the fastest blu-ray is like 40x slower than the internal SSDs on the PS5 and the XSeX/XSeS, and the largest capacity is only 100GB which isn’t even a single Call of Duty.
Tho shit has changed since then. The quality of audio and video has increased. Especially on the visual side this takes a lot more storage. More polygons and more pixels equal larger size.
Also, if I remember correctly, data is often stored in multiple places to make it more efficient to read it from BluRay or HDDs.
Tho, with SSDs now in everything, the second thing will probably die out.
True but they should have take more time and optimize their games
You can only optimize 4K textures so much that they drop right back to “FHD” or sub HD quality. 4K is big.
This is already the case. Even the fastest blu-ray is like 40x slower than the internal SSDs on the PS5 and the XSeX/XSeS, and the largest capacity is only 100GB which isn’t even a single Call of Duty.
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