- cross-posted to:
- games
- [email protected]
- cross-posted to:
- games
- [email protected]
Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.
Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.
Database being a singular entity, holding up all the information, can be prone to manipulation. In case of game assets, while a person won’t consider it as an investment (or valuable), it is pointless to use a blockchain to restore the integrity of that database.
All the pseudo hype surrounding the NFT, have given these gaming companies an inspiration to monetize their in-game asset, to stay relevant and sustain their business. Just because of that stupid vision, the gamer are in conflict.
I personally despise all these whale trades hyping up NFT by buying stupid jpegs, where at its core functionality, it can be quite useful.
Gaming may or may not find its use in blockchain, but the crypto innovation hasn’t come across a level to be a part of the gaming industry.
No doubt its boring.
I agree with most of what you said, but I just wanted to add… Nothing is beyond manipulation, there’s plenty of experience out there monitoring traditional databases, and software intended to aid in tracking down tampering retroactively:
https://severalnines.com/blog/how-to-audit-postgresql-database/
Not to mention you can implement things in your application to make it even harder for a single person to tamper with the database (arguably somewhat block chain inspired), e.g.: https://stackoverflow.com/questions/1683434/detecting-database-tampering-is-it-possible
Does a (“proper”) block chain make it harder to tamper in the first place? Yes, in theory, but is the associated cost really worth it? (If you ask me, the number of times it’s actually worth using a blockchain is a near zero number).