- cross-posted to:
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- cross-posted to:
- [email protected]
-Areajugones 4 / 10
-Push Square 7 / 10
-PC Invasion 8 / 10
-GamePro 60 / 100
-Pure Xbox 8 / 10
-Siliconera 5 / 10
-XboxEra 8.2 / 10
-ZdobywcyGier.eu 8 / 10
-Areajugones 4 / 10
-Push Square 7 / 10
-PC Invasion 8 / 10
-GamePro 60 / 100
-Pure Xbox 8 / 10
-Siliconera 5 / 10
-XboxEra 8.2 / 10
-ZdobywcyGier.eu 8 / 10
I’ve seen people argue that looter shooters were the hot game when this was designed but in the time it took to make this game they went out of style and now it just seems tired and hack because it’s seven years too late.
I don’t know if I buy that argument though…
Even of that were true (which it may be), there are loot games and loot games. Personally, I want itemisation to make a meaningful difference to how my build feels to play and how it performs. I want to be able to have a unique/legendary item drop and think, “wow, I’m going to make a while new build around this”.
Games where the loot is just +1 damage or 7% extra armour, and where there’s no real depth to the loot, would be better off without loot, I think - I’d rather just see an armoury where I pick the weapon I want, and not have to deal with the loot scaling, enemy level scaling, etc. Save the looter aspects for games like Path Of Exile or Borderlands where loot is actually engaging and impactful.