- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
The following is an automatically updated live recap of the devstream, with images brought to you by Kliuqard.
Devstream recap, coming up! As always, thank you /u/Kliuqard for the screenshots from the stream!
Housekeeping
- The Mesa Statue Collection is available now: https://www.warframe.com/news/mesa-statue-collection-available-now
- Warframe’s 11 year anniversary is coming up!
- TennoCon 2024 is also coming up:
- Submissions for the Cosplay Contest close on June 23!
- Submissions for the Cosplay Contest also close on June 23!
- Warframe recently launched on iOS!
Upcoming Content with Dante Unbound
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Tennogen:
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Dante Unbound will feature new music!
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Dante Unbound will be answering many questions that remained after Whispers in the Walls, including whether Loid and NecraLoid are on speaking terms
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New Entrati gamemodes, including the Deep Archimedea as a more difficult alternative to Netracells
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Onos, a wrist-mounted Incarnon cannon
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Ruvox, Incarnon gauntlets to punch your enemies with coins
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Styanax deluxe skin with a fitting Syandana
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New Augments! For:
- Styanax, Loki, Nezha, Baruuk, Chroma (Loki’s augment is just 3 status effects, not 300)
- Yareli, Nidus, Citrine, Lavos, Kullervo
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Warframe ability & general changes:
- Loki’s Decoy health now scales with the enemies that are nearby when it spawns
- Mirage’s Eclipse is no longer affected by lighting. Tap or hold to choose one of the two buffs
- Grendel’s Nourish has a reduced effectiveness when injected on another Warframe via the Helminth
- The AoE damage from melee slam attacks now scales with your Melee damage
Dante
- Here’s Dante, with his signature syandana and alt helmet
- He comes with an innate universal Aura polarity
- Abilities: (thanks to u/Kappa64 for providing this summary!)
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- …: Equip the Noctua, an exalted Tome
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- Light Verse: Grants Overguard
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- Dark Verse: Deals damage in a cone
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- …: Unleash a combo built up through a sequence of 2 Verses.
- Light -> Light: Grants increased Overguard
- Dark -> Dark: Deals increased damage
- Light -> Dark: “Word Warden” - Summon a copy of the Noctua that mimics any spells cast from it
- Dark -> Light: Summon 3 Paragrimms that deal damage and pull aggro
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- Dante’s blueprints can be purchased from Loid using currency gained in the new Disruption node
Inaros Rework
- On death, Inaros now becomes a sandy zombie that can actually walk around attack enemies to recover himself
- His 1 now enables finishers on more enemy types
- His 2 is now his Whirlwind and heals him for each affected enemy
- His 3 is now his “channel to gain armor” ability, which lets you move while channeling and innately grants the status immunity that was previously gained from an augment. His new 3 augment grants death protection.
- His 4 unleashes scarab swarms in a cone that CC enemies
Mirage is DEAD and not just because of the Eclipse NERF, but her entire Kit still relies on lighting and the Devstream did not address a single thing about that, her 2 and 4 will continue to be useless in the labs and any future tileset if it’s not addressed, the toggle thing was ridiculous from the get go because of this, but now it’s a clownfest given that the community has decided on this rather than just fixing her mechanic
Edit: Being a Chroma main im naturally intersted in the Augment, but… it’s kinda questionable, it’s obviously trying to address many issues with how Vex Armor’s dated functioning goes in today’s Game but it’s also glaring issues with the contents Chroma ussually engage in, you dont want to get hurt more than enough to get your Fury going, but with it you will get 50% of the Nuke that your allies receive in high levels, given that it’s damage redirection not damage reduction, allies are probably better of with you than without but you are not receiving that damage reduction, you will die form stray shots that hit both you AND NOW your allies, if it gave say Damage Reduction too, then it would be way more viable, but as it is now it’s really hard to imagine where would it radically change your build? Profit Taker, Eidolon Hunts and Archon Hunts this augment is useless on all of them and past Level 200 it’s gonna kill you more than just having Combat Discipline and building duration
I wish they would just bring back self damage instead, it’s a lot easier to get the vex armor buffs when you can bypass shield gating and don’t have to deal with team mates nuking/CCing the entire map.
Depending on what they consider an ally, you might run into issues where Shadows/Thralls become an issue for Chroma or objectives with a large hp pool.
Gyre and Yareli Tennogen? Sign me up.
The gyre one seems like it was made just for me, I use gyre’s anims on everything and love the big clunky potato aesthetic of the grineer.
Looks like there’s an issue with the desktop view here where this post doesn’t show up.
The post is visible from an app though, or if viewing through something like old.lemmy.world.
This has happened once before with another Devstream megathread. I have no idea what’s causing this :(
Maybe it has something to do with the crossposts feature? It looks like it’s detected as an X-post of the earlier devstreams, which might make it not populate again so as not to spam feeds. I dunno if that’s actually a feature though.
I’ll stop including the Twitch channel as the post link, perhaps that might help.
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Do we know Dante’s subsume? I kinda have hopes its his 1 because I suspect it would work with hildryns aegis storm, finally granting her a viable weapon during it.
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I am going to be SO sad if (when?) they over-nerf Nourish… My two favorite builds (Spears-for-days Styanax and stabs-for-days Kullervo) rely on it pretty heavily :(
Is it OP right now? Well, yeah, but is it also really really fun? Also yeah - I wish they just left it as is…