- cross-posted to:
- games
- cross-posted to:
- games
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function. These people are so shamelessly pro-corporation. video actually made me irate.
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function.
Because that was actually true, he wasn’t wrong. From what I understand the game used features that are specific to new GPUs but mentioned the potential to have it fallback to something that can work on 10XX GPUs. Hence the update.
In terms of optimization, the game is really well optimized for the graphics it has, and runs well on new hardware.
How can you possibly say that under a video that literally showed better optimization on old cards being possible?
Isn’t it different optimization, not better? Since it’s using different rendering techniques for older GPUs?
Fallbacks are incredibly common. There are fall backs for Ray Tracing, for example. All of these are optimization.
Lacking this level of optimization from the start was a sham. And Alex helped let them.get away with it.
Thankfully the game flopped, Im sure in no small part to its inaccesibility on a larger range of hardware, so the devs lowered the functional requirements.
Digital Foundry puts tech demo featuresets over a reasonably designed game, every single time. Nvidia relies on these narratives to push wasteful hardware.
John and Richard are the only hosts I care about these days. Alex and Oliver have become insufferable .
I still don’t know if I’d call lower settings to be optimisations. I see optimisations to be ways of making the current solution to work faster and more efficient. Swapping out a process for a “lower” one because some hardware can’t support the original is not optimisation in my books, and pedantically doesn’t follow the definition either.