nanoUFOM to GamesEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFOM to GamesEnglish · 8 months agomessage-square29fedilinkcross-posted to: [email protected][email protected]
minus-squareAnd009@lemmynsfw.comlinkfedilinkEnglisharrow-up3·8 months agoTheir workflow isn’t designed to produce great games. I’m not sure what they’re achieving
Their workflow isn’t designed to produce great games. I’m not sure what they’re achieving