- cross-posted to:
- games
- cross-posted to:
- games
Piped Link; I don’t know if the bot is here or not: https://piped.video/watch?v=36wclKt4vdk
Interesting discussion on the level design on Banjo-Kazooie, and how it differs from Tooie. Honestly, I kind of agree with much of what he said; I got lost in Tooie levels a lot and the constant switching between characters was a real pain.
But yeah, the level design in the first game was really good. It was always clear where you were in the level, and they were small and dense enough that traveling didn’t feel like a chore.
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