The Khronos Group, the consortium behind OpenGL, OpenAL, WebGPU and Vulkan have just launched a new project, Slang.
Slang is a shader language that has spent over 15 years in development at NVIDIA and solves many of the problems shader programmers face today. All the while supporting HLSL, GLSL, WSL, Metal and Spir-V shaders.
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Here’s the press release for those who can’t watch the video: