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- cross-posted to:
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Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory
Another innovation protected by capitalism. Thank god I’ll be nearly fifty before video game enemies are allowed to hate me for being a mass murderer.
OHHHH SAY CAN YOU SEEEEEEE
What is the mechanic? I’ve never played it.
If you get killed by a particular enemy in a level, the next time you retry the level that enemy will be leveled up some.
It turns “oh this part is hard for me” into “JFCWTF?!” which is good for people who like to be frustrated and hate themselves, and also can make it feel like there’s more story development instead of replaying exactly the same level again and again
Thanks for the reply.
This seems like a great way to ensure that the player can’t beat the level. I assume there’s a maximum difficulty where the enemy is still possible to beat?
Also, when does the boosted difficulty reset for the level? After beating it? I am not a fan of frustrating games, so I can’t even imagine playing a game like this without just quitting.
It’s not always positive.
Sometimes you could fight an enemy and set them on fire and they ran away in fear. Now they’re terrified of you, and fire.
Sometimes you could lose to an enemy but wound them heavily so now they hate you, they’re missing an arm but have a axe there.
They’re stronger in some ways and weaker in others. The most important thing is they’re different.
It added a layer of growth and made it so you couldn’t just “learn the dodges” but instead had to actually grow too.
That sounds really cool.
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