A collection of hands-on impressions of AC6.

  • pvr@beehaw.org
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    1 year ago

    I thought the combat was going to be slow but this combat actually looks pretty fast paced and smooth!

  • Aurailious@beehaw.org
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    1 year ago

    Looks like the best of both older AC and newer Souls. I still suspect that its not open world like Elden Ring will limit its popularity. That might mean that its going to be pretty good for people who like this kind of story/mission structure.

  • Lethal@lemmy.world
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    1 year ago

    Looks stellar so far with that super fluid combat. Some of the showcased enemies look fun. Got one that tries to spin dash the player and a boss with chainsaws for arms.

    So glad they’re releasing this for PC. Thanks for sharing, Chronokill.

  • AndrasKrigare@beehaw.org
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    1 year ago

    I’m not much of a giant-robot guy, so this wasn’t really on my radar, but the gamespot video’s description has me more intrigued. It sounds like the loop will be similar to what I normally do in CCG where after a loss I might consider what went wrong and then rebuild my deck to address it. Here it seems there isn’t a “good” build for your core as much as there’s a good one for a particular situation, and after a loss you’ll need to retool your build to fit.

        • eric5949@beehaw.org
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          1 year ago

          Go for it, just be aware From was allergic to analog sticks until like 2004 lol. And dodges and hard lock ons aren’t really a thing like in they are in souls. Have fun Raven! (Or Lynx if you go 4/For Answer)