Nintendo figured this out on a roided up gamecube in 2012! Sony get your shit together!
Man, I hadn’t even thought about the gamepad, but you’re right, and from what I hear it worked pretty flawlessly from day one
This thing is pretty much a dud.
Why did Sony even consider this a good idea?
because sony ponies will buy anything.
Someone offered them a crate of Snapdragon 662 for dirt cheap.
I think it’s been selling alright in Japan, so that’s probably why they thought it’d be a good idea. They’re also making quite some margin on the device.
I’m still somewhat surprised they did it that way instead of making a low margin device designed to sell cloud subscriptions, but I guess in Japan at least they read the market as wanting just the in-home streaming to sell PS5 consoles with the barrier to entry not being price (so $700 is fine) but just the console itself being connected to a TV they could use.
Main thing I don’t get is not supporting wifi 6 on a streaming product at this stage. It’s not a matter of it not being bandwidth limited. Wifi 6 includes protocol improvements specifically for lower latency.
To me, that’s not the biggest issue. It’s not having direct wi-fi communication. Wii U did this perfectly in 2012, with it having only 1 frame of latency.