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Cake day: June 12th, 2023

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  • Its interesting to hear that you didnt find the mechanics satisfactory. I’ve always felt that Knight had the best iteration of both combat and predator mechanics (the ability to consistently freeflow onto enemies lying on the ground without dropping your combo is neat, and so is the fear multi-takedown and disruptor shenanigans). Knight’s primary failing in my opinion is that it made all of these good gameplay upgrades…and then made 75% of the game batmobile tank sections which were all shit.


  • Its a gameplay decision because fighting a horde of mostly jackals would get very dull after a while - grunts are simple to defeat and play a comedic role with their dialogue. Having grunts on the player side may have also caused confusion (from the developer’s perspective; i personally think it wouldve been fine) which is something bungie wanted to avoid which is why elites have the ugly green phantoms in h3 (so they are not confused with the regular phantoms)

    Lorewise i think its some grunts sided with the elites and some went along with the brutes. They basically went along with whoever was commanding them.

    Youll note that the same thing happened to hunters between h2 and h3