yet another Elevator7009 alt, now to mod [email protected]
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I game on a former Windows 11 laptop that now runs Linux. I have never owned a “real” gaming PC in my entire life and do not intend to drop any money on one. However, not having enough money to drop on a new laptop to run Linux because you have a more pressing need than gaming to have to still use Windows is still understandable. It’s less than the full-blown fancy gaming PC with its GPUs, but it’s still money.
Not really facing any jank myself thanks to the whole Steam Deck compatibility thing, but I also did have to tinker with one game a bit to make it work. I have had one game demo for a small indie not run so far. Other than that, very smooth experience.
Clicked to ask if you crossposted to discounted game communities, was pleased to see I didn’t actually need to ask because you have already done that.
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Thanks for the notice!
Trying the demo to see if this stays on my wishlist or gets unceremoniously booted.
Graphics appeal in a… “sciencey” way I guess? I like them, but I’m not sure how to describe what about them is tickling my brain in the right way.
Tutorial:
Welcome Unit Gr0_P1uS. Let’s run a test protocol on your sensors. Try adjusting your camera:
(and then it lists camera controls for me)
I guess I’m a computer lol. Oddly charmed by this.
I made a big mistake already by placing things in the wrong rotation, and wasn’t sure how to remove them or rotate them again, and the game sure did not tell me, so I just started the tutorial all over.
Controls say I can use T to mirror when I’m putting stuff down. My T key is functioning but T does not seem to actually do anything. Maybe that’s for things I unlock later? Will report it if I go through the whole demo and it still appears to do nothing. It works on the Harvester Pad, so maybe the other things were just symmetrical enough for me to not notice anything.
This might just be a “me and my small display and the fact most people don’t actively prefer smaller screens to bigger ones” problem but tutorial text is great and legible normally, but after completing a tutorial the colored text shows up sooooo badly. Went and reported that.
Some of the tutorial had me a bit confused for a few seconds, not sure what to do, but I figured it out. But overall I feel too stupid for video game tutorials nowadays, so YMMV.
After the tutorial is a little picture of tubes with “GOOD SPAGHETTI” written in it.
The GNN doesn’t appreciate inefficient design, don’t make a mess.
Definitely a playful jab at spaghetti factories, appreciated. Although the picture is a bit confusing to me, my assumption is that because “GOOD” and “SPAGHETTI” are separated there would be an example of good organization near GOOD and bad near SPAGHETTI, and instead it’s just tubes with the phrase GOOD SPAGHETTI.
Game seems fascinating and fun enough (especially configuring/entering the Cutter module!) for me to excuse the problems I did have, but I am not too good at describing them. It stays on my wishlist!
The original creator helping out the new guy with the remaster is pretty heartwarming. Might look at this just because it seems to be able to serve as edutainment. Love the idea of keeping complexity but making the game more accessible UI/UX-wise.
Probably about every 10 hours of playtime. So if I’m nolifing the game, Nikki might get a new outfit in 3 days. If I’m just checking in quickly to spend all my energy and fill the wish bottle thingy to 500 stars to claim full rewards she might not get an outfit change until the next update hits.
Looks fun. It seems like there will be a decent amount of focus on the kitchen tycoon/management bit, which is what I am hoping for, as well as the life simulation bit. I like friendships and romance, NPC relationships, but if I feel I am offered tycoon/management I want a lot of that too and get disappointed if it’s way more life sim and less tycoon than I feel was advertised.
Cute pixel graphics, and +1 for cooking. Sometimes I wonder why there are so many cooking video games, but cooking is fun in real life and something that most people end up getting at least a bit of experience trying, so I figure it’s probably a common idea to try to put in a game. But it is also not like fishing where some people won’t be able to try in real life unless they go out of their way (because some people do not live anywhere near a body of water), so of course people would buy it as a game, almost everyone can try cooking in real life, so… maybe because in gaming cleanup takes less time, and for dishes that take hours of prep in real life it becomes minutes in-game?
Yeah I’ll be totally honest as someone who loves bunnies to the point I went to mod [email protected] I have had a history of being far less picky about video games and uncharacteristically impulsive about spending if the game is about bunnies. This is definitely going in the cart today.
Also
co-hop
totally stolen from the game’s Steam description. It’s adorable.
Yeah I’ll be totally honest as someone who loves bunnies to the point I went to mod [email protected] I have had a history of being far less picky about video games and uncharacteristically impulsive about spending if the game is about bunnies. This is definitely going in the cart today.
Dev also made the equally cozy Bunhouse, another couch co-hop where you run a greenhouse. No life sim in that one, seems to be a smaller game.
Also
co-hop
totally stolen from both games’ Steam descriptions. It’s adorable.
I was going to post this here today, you beat me to it! Thanks for posting here :)
I like trains and did not know of Mashinky. Thank you for letting me know about it :)
Should probably edit that this is an EA game into the title so thanks for mentioning that.
Followup: tried demo, did not purchase. Seems more life simmy than I was looking for at the time, and way less involvement with the library than I was hoping for at least in the few days of the demo. Things were explained to me… once, I felt kind of information overloaded and like I was definitely missing things. Spent more time talking to NPCs than library managing, not that I was trying to spend more time talking to NPCs.
No, I mean a single game that is intended to be run while cycling, not the game + a separate cycling app. Think Pokémon GO but with this game and cycling instead of walking.
Clicked hoping for train game, instead found horror biking game.
Pedal through the fog, but never look back.Trapped in a constantly shifting horror, you must ride, conserve your phone’s battery, and decode cryptic messages to escape. Explore, survive, uncover the truth.
—Steam description, link here.
I remember there being some game on iPhone with a title like “Zombies, run!” where they somehow locked progress behind real-life running—that was the whole point of the game, to get you to work out in real life. I think it’d be cool if: if this game succeeds, if a spinoff or adaptation where your progress is locked behind real-world biking was released.
I love when game developers think of unintended things players might do and implement responses accordingly. Warning for TVTropes link.
then explode a series of bombs across them
Have not played The Sims in a hot minute, is this a mod? I don’t remember being able to do this.
I get the tone is jokey but I wasn’t sure if that was a hypothetical alternate universe proposition with a different Will Wright, or something that happened in real life, so I looked up the wildfire thing.
Wright’s house was caught in the Oakland Hills firestorm.
Rebuilding his life, and having to reacquire so many of his basic possessions, fed into the idea for The Sims.
Yep, real life and not just hypothetical, ouch.
Just checked the links, since you said you did not crosspost.
It’ll say it was crossposted if it is the same link, even if someone else posted it and it was years ago. This is not perfect of course, sometimes I have posted the same link in three relevant communities and you would think each post would have two links: one for each other community, but each post only has one link.