yet another Elevator7009 alt, now to mod [email protected]

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Joined 13 天前
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Cake day: 2025年3月27日

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  • I game on a former Windows 11 laptop that now runs Linux. I have never owned a “real” gaming PC in my entire life and do not intend to drop any money on one. However, not having enough money to drop on a new laptop to run Linux because you have a more pressing need than gaming to have to still use Windows is still understandable. It’s less than the full-blown fancy gaming PC with its GPUs, but it’s still money.

    Not really facing any jank myself thanks to the whole Steam Deck compatibility thing, but I also did have to tinker with one game a bit to make it work. I have had one game demo for a small indie not run so far. Other than that, very smooth experience.





  • Trying the demo to see if this stays on my wishlist or gets unceremoniously booted.

    Graphics appeal in a… “sciencey” way I guess? I like them, but I’m not sure how to describe what about them is tickling my brain in the right way.

    Tutorial:

    Welcome Unit Gr0_P1uS. Let’s run a test protocol on your sensors. Try adjusting your camera:

    (and then it lists camera controls for me)

    I guess I’m a computer lol. Oddly charmed by this.

    I made a big mistake already by placing things in the wrong rotation, and wasn’t sure how to remove them or rotate them again, and the game sure did not tell me, so I just started the tutorial all over.

    Controls say I can use T to mirror when I’m putting stuff down. My T key is functioning but T does not seem to actually do anything. Maybe that’s for things I unlock later? Will report it if I go through the whole demo and it still appears to do nothing. It works on the Harvester Pad, so maybe the other things were just symmetrical enough for me to not notice anything.

    This might just be a “me and my small display and the fact most people don’t actively prefer smaller screens to bigger ones” problem but tutorial text is great and legible normally, but after completing a tutorial the colored text shows up sooooo badly. Went and reported that.

    Some of the tutorial had me a bit confused for a few seconds, not sure what to do, but I figured it out. But overall I feel too stupid for video game tutorials nowadays, so YMMV.

    After the tutorial is a little picture of tubes with “GOOD SPAGHETTI” written in it.

    The GNN doesn’t appreciate inefficient design, don’t make a mess.

    Definitely a playful jab at spaghetti factories, appreciated. Although the picture is a bit confusing to me, my assumption is that because “GOOD” and “SPAGHETTI” are separated there would be an example of good organization near GOOD and bad near SPAGHETTI, and instead it’s just tubes with the phrase GOOD SPAGHETTI.

    Game seems fascinating and fun enough (especially configuring/entering the Cutter module!) for me to excuse the problems I did have, but I am not too good at describing them. It stays on my wishlist!





  • Looks fun. It seems like there will be a decent amount of focus on the kitchen tycoon/management bit, which is what I am hoping for, as well as the life simulation bit. I like friendships and romance, NPC relationships, but if I feel I am offered tycoon/management I want a lot of that too and get disappointed if it’s way more life sim and less tycoon than I feel was advertised.

    Cute pixel graphics, and +1 for cooking. Sometimes I wonder why there are so many cooking video games, but cooking is fun in real life and something that most people end up getting at least a bit of experience trying, so I figure it’s probably a common idea to try to put in a game. But it is also not like fishing where some people won’t be able to try in real life unless they go out of their way (because some people do not live anywhere near a body of water), so of course people would buy it as a game, almost everyone can try cooking in real life, so… maybe because in gaming cleanup takes less time, and for dishes that take hours of prep in real life it becomes minutes in-game?











  • Clicked hoping for train game, instead found horror biking game.

    Pedal through the fog, but never look back.Trapped in a constantly shifting horror, you must ride, conserve your phone’s battery, and decode cryptic messages to escape. Explore, survive, uncover the truth.

    —Steam description, link here.

    I remember there being some game on iPhone with a title like “Zombies, run!” where they somehow locked progress behind real-life running—that was the whole point of the game, to get you to work out in real life. I think it’d be cool if: if this game succeeds, if a spinoff or adaptation where your progress is locked behind real-world biking was released.