• 75 Posts
  • 142 Comments
Joined 1 year ago
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Cake day: June 7th, 2023

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  • Not everyone is a coomer who wants to revolve their life around sexuality.

    You can acknowledge that sex exists without someone’s life revolving around it. Just like “wanting sex to be private” may not mean that someone is just terrified of the topic itself or thinks all sex is gross and should be avoided.

    Just because people have different values than you doesn’t make it sad.

    Some values become more of a target for criticism than others. “No one should make content that I don’t personally approve of” is one that I would categorize as worthy of criticism.



  • Seems to me that anything beyond the actual hosting and serving of the video file is unnecessary to include by default in a federated video streaming solution…

    You are basically saying “Other than the most expensive and complicated parts” the rest is easy or unnecessary. Which isn’t necessarily accurate but still is being a bit dismissive of the problems at hand.

    And one of the biggest criticisms of Peertube (aside from the dearth of content, which helpfully avoids the “expensive/complicated” parts) has been Discoverability. How do people watch your videos (or your playlist) if they don’t have a way of knowing that your videos even exist?







  • Long are the days that devs would need to write their own tools and even engines to put the game running. Some (like Naughty Dog) would even hack the hardware in order to bypass limitations of it.

    Re-using engines has been around for basically as long as game development has existed. This idea of some mythical age when game development was more “pure” is a fantasy. What has changed is that expectations on AAA titles has grown to the point where it’s extremely difficult to roll your own engine if you are committed to many, many years of work.

    Not to mention, it certainly doesn’t guarantee that the engine performs well. Look at Starfield or Baldur’s Gate 3. Both have noticeable issues with performance, and both are built on in-house engines by their respective studios.