• 21 Posts
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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • My 2 cents is that at the low levels, players need a bit of a buffer. A Lvl1 wizard with +0 CON can be one-shot by a goblin rolling a crit, to say nothing of the bugbear boss of the first encounter in Lost Mines of Phandelver (many people’s first introduction to DnD 5e)

    So minor selective fudging to keep the characters alive long enough for them to at least be wealthy enough to afford a Revivify seems like a small and harmless enough concession to me





  • I think making the Colossus tech not require the ascension perk would make warfare much easier for non-genocidal species. As it is, all the perk does is let you build a single ship with no combat capabilities that can trivialise planetary warfare, but only one planet at a time.

    I think it should have an influence cost (discounted for militarists and maybe xenophobes) to build every time, while the ascension perk would allow you to have more at a time (maybe up to half your titan allowance), while also increasing your Juggernaut allowance.