@nanoUFOM to GamesEnglish • 3 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square30arrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@nanoUFOM to GamesEnglish • 3 months agomessage-square30cross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish17•3 months agoDon’t forget, Starfield was Todd’s dream game.
minus-squareAltima NEOlinkfedilinkEnglish14•edit-23 months agoYeah, he must have been dreaming it was a good game
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game