• Ashyr
    link
    fedilink
    English
    arrow-up
    8
    ·
    8 months ago

    If it’s got terrific level design like Elden Ring, that would be great. If it’s just random geography and templated buildings dropped every which way, I think I’d pass.

    • Shyfer@ttrpg.network
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      With a million collectibles to pad the play time. There will be crafting to increase the collectibles. Can already predict everything it will have when they say open world =(

    • steeznson@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      8 months ago

      The RE(ach for the Moon) Engine does not seem to be able to handle open worlds very gracefully judging by DD2.

    • slaacaa@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      3
      ·
      edit-2
      8 months ago

      Knowing Capcom’s recent history with new titles, you can take a guess which (hint: fast travel as MTX involved)

    • Son_of_dad@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      4
      ·
      edit-2
      8 months ago

      I always wonder if this kind of comment is serious. I played Elden ring for like 30 hours and stopped playing after being annoyed the last 10 hours at the complete lack of anything in that game. The world is ugly,boring and full of nothing, the story… After 30 hours I have no idea what that game was about. Anyways I hated Elden ring, one of the worst games I’ve ever played. I’m not really a casual gamer, I’ve played pretty much most games on ps4 but had never tried a souls game, didn’t even know it was the same series I just grabbed it cause it was GOTY. Maybe his a niche game but as a gamer who plays every type of game, I thought it was awful.