• MentalEdge
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    3 months ago

    I manage a machine that runs both media transcodes and some video game servers.

    The video game servers have to run in real-time, or very close to it. Otherwise players using them suffer noticeable lag.

    Achieving this at the same time that an ffmpeg process was running was completely impossible. No matter what I did to limit ffmpegs use of CPU time. Even when running it at lowest priority it impacted the game server processes running at top priority. Even if I limited it to one thread, it was affecting things.

    I couldn’t understand the problem. There was enough CPU time to go around to do both things, and the transcode wasn’t even time sensitive, while the game server was, so why couldn’t the Linux kernel just figure it out and schedule things in a way that made sense?

    So, for the first time I read up on how computers actually handle processes, multi-tasking and CPU scheduling.

    As FFMPEG is an application that uses ALL available CPU time until a task is done, I came to the conclusion that due to how context switching works (CPU cores can only do one thing, they just switch out what they do really fast, but this too takes time) it was causing the system to fall behind on the video game processes when the system was operating with zero processing headroom. The scheduler wasn’t smart enough to maintain a real-time process in the face of FFMPEG, which would occupy ALL available cycles.

    I learned the solution was core pinning. Manually setting processes to run on certain cores of the CPU. I set FFMPEG to use only one core, since it doesn’t matter how fast it completes. And I set the game processes to use all but that one core, so they don’t accidentally end up queueing for CPU time on a core that doesn’t have the headroom to allow the task to run within a reasonable time range.

    This has completely solved the problem, as the game processes and FFMPEG no longer wait for CPU cycles in the same queue.

    • @flambonkscious
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      73 months ago

      Well that’s interesting… I’d have thought, possibly naively, that as long as a thread had work to do it would essentially behave like ffmpeg does?

      Perhaps there’s something about the type of work though, that it’s very CPU-bound or something?

      • MentalEdge
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        3 months ago

        I think the difference is simply that most processes only have a certain amount that needs accomplishing in a given unit of time. As long as they can get enough CPU time, and do so soon enough after getting in line for it, they can maintain real-time execution.

        Very few workloads have that much to do for that long. But I would expect other similar workloads to present the same problem.

        There is a useful stat which Linux tracks in addition to a simple CPU usage percentage. The “load average” represents the average number of processes that have requested CPU time, but have to queue for it.

        As long as the number is lower than the available number of cores, this essentially means that whenever one process is done running a task, the next in line can get right on with theirs.

        If the load average is less than the number of cores available, that means the cores have idle time where they are essentially just waiting for a process to need them for something. Good for time-sensitive processes.

        If the load average is above the number of cores, that means some processes are having to wait for several cycles of other processes having their turn, before they can execute their tasks. Interestingly, the load average can go beyond this threshold way before the CPU hits 100% usage.

        I found that I can allow my system to get up to a load average of about 1.5 times the number of cores available, before you start noticing it when playing on one of the servers I run.

        And whenever ffmpeg was running, the load average would spike to 10-20 times the number of cores. Not good.

        • @flambonkscious
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          53 months ago

          That makes complete sense - if you’ve got something ‘needy’, as soon as it’s queuing up, I imagine it snowballs, too…

          10-20 times the core count is crazy, but I guess it’s had a lot of development effort into parallelizing it’s execution, which of course goes against what your use case is :)

          • MentalEdge
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            3 months ago

            Theoretically a load average could be as high as it likes, it’s essentially just the length of the task queue, after all.

            Processes having to queue to get executed is no problem at all for lots of workloads. If you’re not running anything latency-sensitive, a huge load average isn’t a problem.

            Also it’s not really a matter of parallelization. Like I mentioned, ffmpeg impacted other processes even when restricted to running in a single thread.

            That’s because most other processes will do work in small chunks that complete within nanoseconds. Send a network request, parse some data, decode an image, poll HID device, etc.

            A transcode meanwhile can easily have a CPU running full tilt for well over a second, working on just that one thing. Most processes will show up and go “I need X amount of CPU time” while ffmpeg will show up and go “give me all available CPU time” which is something the scheduler can’t actually quantify.

            It’s like if someone showed up at a buffet and asked for all the food that no-one else is going to eat. How do you determine exactly how much that is, and thereby how much it is safe to give this person without giving away food someone else might’ve needed?

            You don’t. Without CPU headroom it becomes very difficult for the task scheduler to maintain low system latency. It’ll do a pretty good job, but inevitably some CPU time that should have gone to other stuff, will go the process asking for as much as it can get.