The epitome of what I’m trying to refer to is the Playdead games (Limbo and Inside). Dark Souls and BioShock both hit on this idea but not quite so directly. The game BADLAND is also a great example of this, too. The mobile game The Silent Age also did this exceptionally well. Never quite knowing what’s going on, and maybe some tension without release, but again not straight up horror. A feeling of uneasiness is what I’m looking for.
When playing through Inside, there’s never any moments where you’re scared, but you’re never sure what’s going on and there’s always a level of unease. What are all the mindless zombie-like people? Why is everyone hunting the player? What happened to this city? What’s the goal of the character the player controls? What exactly is going on here? That’s what I’m looking for. If you know of any other games which do this, I’d greatly appreciate hearing about them. It’s a very specific niche so I’m not sure how many games do this, but the games that I’ve seen do this tend to be some form of post-disaster or dystopia. I’ve seen some great artwork do this too. Zdzisław Beksiński had done some stuff like this. Some great dystopian novels also do this quite well.
I wouldn’t say it’s that much niche. I can recommend the first Alan Wake game (since the sequel is allegedly going more into horror). It’s a game that makes you tense without showing you guts or jump scares every 2 minutes. I remember it making me pretty anxious about staying in the light (it’s the premise of the game, you can’t be hurt in the light, the monsters come from the shadows).
That certainly sounds promising. I’ve seen gameplay before and it looked to be a bit too horror-esque but I’ll look into it some more. Thanks!