The epitome of what I’m trying to refer to is the Playdead games (Limbo and Inside). Dark Souls and BioShock both hit on this idea but not quite so directly. The game BADLAND is also a great example of this, too. The mobile game The Silent Age also did this exceptionally well. Never quite knowing what’s going on, and maybe some tension without release, but again not straight up horror. A feeling of uneasiness is what I’m looking for.

When playing through Inside, there’s never any moments where you’re scared, but you’re never sure what’s going on and there’s always a level of unease. What are all the mindless zombie-like people? Why is everyone hunting the player? What happened to this city? What’s the goal of the character the player controls? What exactly is going on here? That’s what I’m looking for. If you know of any other games which do this, I’d greatly appreciate hearing about them. It’s a very specific niche so I’m not sure how many games do this, but the games that I’ve seen do this tend to be some form of post-disaster or dystopia. I’ve seen some great artwork do this too. Zdzisław Beksiński had done some stuff like this. Some great dystopian novels also do this quite well.

  • @mistermonday
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    111 year ago

    I’ve been playing DREDGE and it definitely has the creepy element down. It’s gotten me hooked for sure

    • @[email protected]
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      fedilink
      51 year ago

      I’ve been absolutely loving DREDGE. Picked it up in the summer sale without really knowing anything about it and I’ve been having so much fun with it.

      OP, I’d strongly recommend this game but don’t look anything up, it really adds to the suspense and eerieness.

      • codOPM
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        fedilink
        31 year ago

        Duly noted, I’ll check it out. Thanks!