• @Aquila
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    33 months ago

    Offworld is case study on how you can repeatably shoot yourself in the foot and still succeed

    • @[email protected]
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      23 months ago

      care to expand on this more? I do know Squad seems to have a quite community split update but since I don’t focus heavy on milsim so I just take whatever youtuber presented and said. ST:E is still EA and judging from the last live stream they seem to bite the bullet hard upgrading to UE5, but engine upgrade is always hard but should pay dividends later down the road. Especially for a EA game, I think the general expectation for game to just blow up fro EA is really odd. Look at say BG3 or Hades during EA, they don’t have that high player count as well even though they are made by more well know devs than Offworld.

      • @Aquila
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        3 months ago

        Lying to community - promised no paid dlc then sold out to tencent who surprise pushes out paid dlc

        Screwing over modders - helicopters in game and some maps were rumored to have been stolen from modders

        Taking fun mechanics and making them unfun - prime example here people progressing too fast so splitting classes up and wiping xp

        The list goes on but I don’t remember all the little things. It’s been years since I was big into squad

        • @[email protected]
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          33 months ago

          I go look up and woah, Squad is almost 10 years old, next year would be it if including EA time. seems received quite okay with recent reviews on steam. DLC seems to be cosmetics only, I guess they need those extra cash from community haha. I don’t remember the mod drama, but if that’s the case the modder can just sue them for sure. (I do know they bought the Australian faction from modder if remembered correctly. )

          I do think the ST:E xp wipe is justified and they do manage to keep career xp/level. If not I’d settle with some unique title or decal that only EA people get before 0.7 for their contribution. I mean EA player are basically paying alpha/beta customers that are willing to tolerate big changes/crashes/issues if it’s better for the future release. I think ST:E and Helldivers 2 are fundamentally different games and ST:E is just really rough on the mechanics side(since it was a squad mod originally), I have hope as it’s always one of my fantasy to shoot waves of bug and climb over their bodies since the movie. And just 4 players with orbital strikes doesn’t really fit that scenario of squads getting thrown into meat grinder. (yes, I also wish they can support more > 16 players ) It would be fucking insane if we can play 100 players against thousands of bugs. Actually, I’d settle with 64 as the game mechanism and enemy spawn now can’t sustain that many players doing coop and many player would get nothing to shoot with. well, man can dream, :P