• @[email protected]
    link
    fedilink
    English
    22 months ago

    Weird, wife and I have played it co-op the entire time. There’s occasional desyncs (saving and reloading fixes that) and otherwise all good.

      • @[email protected]
        link
        fedilink
        English
        3
        edit-2
        2 months ago

        If you’re seeing that, good chance you’ve got some kind of network issue (or there’s a problem with the Photon setter you’re on and you should switch servers).

        Generally I might see a desync every few hours. Rarely more often, but we can play for 6+hours sometimes with zero issues.

        Couple things that could cause issues though:

        • make sure you’re both running at the same screen refresh (60hz is preferred).

        • if using the UB mod, make sure all settings are the same on both clients.

        • weirdly, turning off shadows can have a major impact on network sync. Try disabling shadows.

        • If you’re not maintaining 60 fps, turn down settings until you are, and if not possible lock both clients to 30 fps.

        • Lastly, as noted above if you’re having frequent desyncs, manually select your option server and choose a different region. E.g - I’m western USA, but I’d there’s issues I’ll switch to US East and that will generally resolve it.

        Frankly, this is the only bummer with Solasta, the fact that networking is via Photon and no LAN option. Is set up my own Option server if I could but it doesn’t seem to be possible.

        • kbin_space_program
          link
          fedilink
          22 months ago

          Nope, no network issues. It was because if the client characters went before the host in a round, particularly the first one, or first on a load, they’d desync.

          • @[email protected]
            link
            fedilink
            English
            12 months ago

            Sorry, I edited my post above with some tips for desync issues. Have found in particular turning off shadows majorly reduced the frequency desyncs happen.

            • kbin_space_program
              link
              fedilink
              22 months ago

              We gave up in the last boss fight of the DLC when BG3 came out. We did all of those usual things.

              The steam reviews that your experience was the rare one unfortunately.