• @Croquette
    link
    English
    923 days ago

    They have the best VR headset in the market. The only problem is that it’s also mining all your data.

      • OADINC
        link
        fedilink
        English
        6
        edit-2
        23 days ago

        It’s the best for normal users (price vs performance), not for VR pros or the best experience possible.

        Mandatory: fuck Facebook / Meta

        • @[email protected]
          link
          fedilink
          English
          323 days ago

          That’s because they’re losing billions selling it. If it cost what it actually took to produce it wouldn’t be the best on the market anymore, they’re trying to bully out players who can’t afford to lose billions for years until they’re in total control.

      • @Croquette
        link
        English
        323 days ago

        Is it the cheapest? I don’t follow VR much anymore.

        I agree being the best is subjective, but the UX is impeccable.

        Pull out the helmet, setup the guardian and you can play pretty much anywhere.

        • @sugar_in_your_tea
          link
          English
          423 days ago

          Ok, so it sounds like you put a lot of value on a standalone experience. So something like a Switch or phone for gaming instead of a gaming PC.

          That seems to be the area they win at. They don’t have the best image, refresh rate, or tracking accuracy, but they are easy to get going with, and it’s inexpensive relative to other options.

          • @Croquette
            link
            English
            122 days ago

            To me, the biggest strength is how small the headset is and the fact that you don’t need to dedicate a room to VR with sensors.

            I put a lot of value on how easy it is to setup. When VR first started, I had a dedicated 7x7 space with a pulley system so that the wires wouldn’t get in the way. My computer had to be near as well.

            If I had a mansion, I would definitely use a better headset, but if we want a better VR adoption, then it needs to be accessible to as many people as possible.