• @[email protected]
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    4323 days ago

    Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.

    It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.

    • @[email protected]
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      -1123 days ago

      That’s true for virtually every game. Diablo IV: hated by many, considered a major downgrade, Blizzard bad, gets boring, doesn’t handle live content updates right… yet go watch the videos with the team that designed the dungeons and the assets, they’re extremely passionate, they are proud of their work, they explain how they spent a looooong time just working on little details they thought people would appreciate.

      It’s super unfair to raise Helldivers and Baldur’s Gate to this elevated “worthy passionate developer” status and disregard others while, at the same time, being selectively blind about the issues both of these games had and still have. In fact, Baldur’s Gate straight up required months of Microsoft intervention to finally (partially!) fix CPU affinity issues.

      • @[email protected]
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        1023 days ago

        Most devs are passionate about their work, but the point is that the company around them needs to give them enough time and flexibility to make something great. Diablo 4 didn’t have that, but BG3 did (I can’t speak to helldivers because I haven’t played it enough yet).

        • @[email protected]
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          223 days ago

          It’s almost as if it’s not so simple to just make statements about how to make good games

      • slurpyslop
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        523 days ago

        you can be incredibly passionate while still having mbas breathing down your neck

        if you don’t think there was a ratio of developers to neck-breathers of at best 2:1 at blizzard you have more faith in their internal management than me