• CountVon
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    edit-2
    7 months ago

    Yep, that’s a huge nerf. I think that’s 8 seconds to charge now, which is an eternity in combat.

    Update, I misinterpreted the notes. Tested in-game and confirmed that the charge-UP time is unchanged, that’s still 3 seconds to spin up and fire. The change is to the cool-DOWN, which I believe is now 15 seconds instead of the original 10 seconds. I tested on a normal temperate planet, so I don’t know how much hot and cold planets affect this if any.

    I’d call this a slight nerf, but a pretty fair one considering the Quasar effectively has infinite ammo.

    • PhineaZ@feddit.de
      link
      fedilink
      English
      arrow-up
      15
      ·
      7 months ago

      REcharge, not charge up. Haven’t confirmed in-game, but I am FAIRLY sure you misunderstood that one. Keep Diving!

      • CountVon
        link
        fedilink
        English
        arrow-up
        3
        ·
        7 months ago

        Ohhhh, OK, that makes a ton more sense. I’ll test and update my original comment.

      • CountVon
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 months ago

        Ahh, it’s not so bad, you can still drop a ship once every 18 seconds.