*What rights do you have to the digital movies, TV shows and music you buy online? That question was on the minds of Telstra TV Box Office customers this month after the company announced it would shut down the service in June. Customers were told that unless they moved over to another service, Fetch, they would no longer be able to access the films and TV shows they had bought. *

  • Majin Boowomp
    link
    fedilink
    102 months ago

    @SorteKanin @thirdBreakfast I guess Amazon and iTunes would be the closest thing, but rights expire for TV shows and movies far more often than they do for games. It’s insane that there are shows from 10 years ago that aren’t legally accessible or are straight-up lost media because the rights expired.

    • @[email protected]
      link
      fedilink
      English
      42 months ago

      rights expire for TV shows and movies far more often than they do for games

      Any idea why there is this discrepancy between TV and games?

      • blargerer
        link
        fedilink
        62 months ago

        Other comments are wrong, its complicated residual structures on tv/movies.

        • @[email protected]
          link
          fedilink
          English
          12 months ago

          Exactly. The licensing and sublicensing structures in TV and film are way more complicated than in video games. They also intentionally license for relatively short durations for tax reasons and other corporate considerations that have nothing to do with the end viewer or consumer.

      • Bizarroland
        link
        fedilink
        12 months ago

        Probably bandwidth. You download a game or five and then you’re good for a few weeks, whereas if you are streaming media you could run through several gigabytes a day of data per customer in perpetuity.

        Obviously, with streaming media there is a continuously refreshing pool of money to cover those costs as compared to games being a one-time purchase, but even with that it would still take quite a while to expend the entire revenue of the purchased game in download expenses and storage overhead.