• @[email protected]
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    221 month ago

    I have always been the one who goes against the trends, and it looks like I still am. Strategy is one of the very few genres that I like, and if the game has no strategic element to it, I usually don’t enjoy it.

    But… I don’t like overwhelming UIs and elements. I like simplicity, few elements and not many options, but a deep strategy.

    • @[email protected]
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      141 month ago

      UI feels like such an art nowadays. With computers being powerful enough to handle more complex simulations, we can potentially have insane amounts of data in a game. And game devs need to figure out how to present that information to the player without overwhelming them.

      For example I think Victoria 3 does a pretty poor job of it, while a game like CK2 does an excellent job of it. It can be hard to get right.