• @[email protected]
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    391 month ago

    That game had some great gameplay elements. Most notably the caravan takedowns.

    Unfortunate that the array of side missions was repetitive and overall story lacking.

    • @[email protected]
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      1 month ago

      Yeah, these parts were great but do not require an open world. Contrary to the developer’s comments, having agency or autonomy in a game is not at odds with being linear. More often than not, making a game open world just leads to those problems you pointed out.