I think the developers of this satirical game could be subscribed to this community:

The car industry has identified a few places on earth that do not know THE FREEDOM OF CAR DEPENDENCY.

So they hired you to increase car sales and oil consumption.

How? By building the greatest car parks ever!

Turn neighborhoods into car parks, create the need for car commuting and parking. Use propaganda to inform people on why they need it.

Learn to become a real tycoon… Asphalt means freedom, right?

Cross-post da: https://feddit.it/post/8640086

  • freebee
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    5 months ago

    Kudos to the developer, it does look very nice and I like the retro feel. I’ld give it a go.

    That said: I would much rather see a city development game where you start off with existing shitty cities full of car dependency and people complaining about everything (including lack of parking spots ;) but also noise and traffic congestion and loud neighbours etc), and the goal would be to try to make it into nice walkable cities while still getting everyone where they need to be (to jobs, to leisure, shops etc), making it more climate proof and creating more living space for growing population. Converting a Houston style existing city to an Amsterdam/Netherlands style city basically. That would be original… All city builders ignore parking (that’s being adressed here I guess), but they all usually also ignore the fact that you start off with existing city and you can’t just bulldoze entire neighbourhoods for prestigeprojects or trainlines/highways.

    • Donut@leminal.space
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      5 months ago

      That sounds pretty good. Kinda like Terra Nil but you’re tasked with “cleaning up” cities by rezoning them and stuff. Could be educational, a simulation, or both.

      Maybe we should organise a game jam that’s about finding alternative transport solutions

      • freebee
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        5 months ago

        Terra Nil was way to straight forward for my taste, super clear path what you should do and no way to deviate. It felt like a glorified educational powerpoint. I pictured the idea more as a mixture of OTTD (for trains & trainmanagement), cities & skylines (lots of variety in what could be built and how urbanism evolves and develops when needs are met), SimCity3000 (sudden disaster mode) and this game for real implications of chosing car mobillity that are often ignored in games. And the look&feel also being like this game (which is very much resembling OTTD). Now if only I would have the progamming skills to build it 😅