@[email protected] to [email protected]English • 9 days agoSteam announces game recording beta.store.steampowered.comexternal-linkmessage-square81fedilinkarrow-up1571arrow-down17file-textcross-posted to: [email protected][email protected][email protected]games[email protected][email protected][email protected]
arrow-up1564arrow-down1external-linkSteam announces game recording beta.store.steampowered.com@[email protected] to [email protected]English • 9 days agomessage-square81fedilinkfile-textcross-posted to: [email protected][email protected][email protected]games[email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish2•8 days ago XInput can’t compare XInput is X11 API and SteamInput can be used through SDL or directly.
minus-square@[email protected]linkfedilinkEnglish2•7 days agoI meant Microsoft’s Xbox input method, absolutely nothing against x.org
minus-square@[email protected]linkfedilinkEnglish4•8 days agoXinput is the Xbox/Windows game input API
minus-square@[email protected]linkfedilinkEnglish1•8 days agohttps://www.x.org/releases/current/doc/xorg-server/Xinput.html I guessed about Xbox, but this is real too
XInput is X11 API and SteamInput can be used through SDL or directly.
I meant Microsoft’s Xbox input method, absolutely nothing against x.org
Xinput is the Xbox/Windows game input API
https://www.x.org/releases/current/doc/xorg-server/Xinput.html
I guessed about Xbox, but this is real too