@[email protected] to [email protected] • 4 days ago40 Kilobyte Rulelemmy.worldimagemessage-square38fedilinkarrow-up1653arrow-down13
arrow-up1650arrow-down1image40 Kilobyte Rulelemmy.world@[email protected] to [email protected] • 4 days agomessage-square38fedilink
minus-square@[email protected]linkfedilink31•edit-24 days agoAlso, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
minus-squareferretlinkEnglish18•4 days agoAlso, this jpeg has multiple pixels where there would only be one pixel on the nes
minus-square@[email protected]linkfedilink2•4 days agoMore: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand
Also, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
Also, this jpeg has multiple pixels where there would only be one pixel on the nes
More: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand