• @brb
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      52 months ago

      It sucks because the end game scaling is done very poorly. There’s nothing fun about killing bosses in 15 seconds without even seeing their moveset

      • @[email protected]
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        72 months ago

        I agree, the final bosses were super easy by the time I reached them. They feel more like story elements for that reason. The “real” final bosses are in the (excellent) DLCs. Most of them felt like an appropriate challenge.

    • @[email protected]
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      2 months ago

      It takes control away from you by snapping your left stick to angles, they frequently resort to enemy spam and horde bosses, the animations and models are cartoonish compared to any of their other games, thrust attacks can’t be aimed up or down far enough to attack small enemies without locking on, a significant portion of the game is trivialized by effectively infinite / spammable heals, iframes are tied to a stat…

      It sucks.

        • @[email protected]
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          22 months ago

          FWIW it’s not like the game is unplayable or didn’t have any good ideas. It’s still better than 90% of the other AAA games coming out at the time, I just think it’s silly and unproductive to pretend it isn’t significantly more flawed than their other games.