• @[email protected]
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    102 months ago

    If you sold something for $10 that hundreds of thousands of people wanted enough to buy it, you’d be a multimillionaire too. The only way you fund a development team with a handful of people working there is with multiple millions of dollars.

    • @Kecessa
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      -102 months ago

      Oh so Gabe’s six yachts, that’s for development purposes?

      • @[email protected]
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        82 months ago

        It’s irrelevant, is what it is. When you make something a whole bunch of people want to pay money for, you get to buy yourself nice things. I find a yacht to be a pretty wasteful use of money, but when I handed over thousands of dollars for hundreds of Steam games, it’s because we were both getting something good out of that transaction.

        • @Kecessa
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          -102 months ago

          And you’re doing that while your peers are starving.

          Do you realize that you’re the victim defending their abuser in this relationship? You’ll never been one of them, wake the fuck up.

          • @[email protected]
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            102 months ago

            I’m not in an adversarial relationship with the people who sell me video games for fun. Every time you buy a video game from an indie dev on their own web site, that too is money you could have used to buy food for someone who’s starving.

            • @Kecessa
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              -92 months ago

              When I buy from an indie dev directly the money goes to the person accomplishing the work to make the product I’m buying, not a bunch of rich guys that have so much money they don’t know what to do with it.

              • @[email protected]
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                102 months ago

                So what happens when that indie dev sells multiple millions of copies and has more money than they know what to do with? The game is just free for everyone else once it reaches a critical mass? Your definition is so arbitrary. Rich people get rich by selling things people want.