• @mindbleach
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    12 months ago

    having enough people behind it to actually make a difference

    Like a dent in profits? As previously mentioned?

    Star Wars Battlefront II had a massive consumer backlash, leading to apologies and concessions, but it still posed no risk whatsoever of killing that specific game, let alone the business model. Hence the original point: boycotts here can’t work.

    Half the issue is that a tiny fraction of players get pantsed for thousands of dollars apiece, in exchange for imaginary hats. The fuck does a boycott even look like when a game is “free?” Even the people playing it mostly aren’t buying it. It’s still half the video game industry, by revenue. Only legislation will fix this.

    Boycotts are relevant because every third dingus replying to “only legislation will fix this” scoffs, “just don’t buy it.” Or, marginally better, blames it on consumers “encouraging this behavior.” Both are glib denials of a systemic problem. This is is the dominant strategy. Every business is either doing this shit… or not making as much money as they could. We were never going to shop our way out of it.