• @[email protected]
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    32 months ago

    For me, it’s actually the FOV, it covers more ground (130 degree vs 110). Going back to less FOV sucks. It’s also perfectly fine for clarity and frame rate, although I’d like an index 2 for sure. I’ve heard it also tracks better although I’ve never noticed the difference (I only used quest 3 at other homes).

    Still surprised it’s been 5 years, though. But it’s not about what tech is available so much as the priorities valve put into their headset. They wanted it to be comfortable for a long play sessions. Just wish it wasn’t tethered, but it’s probably another reason why it still out performs in things like stability.

    • atocci
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      22 months ago

      Thank you that’s definitely something to consider! I’ve had opportunities to use the Quest 3 at this point but not the Index yet. I’ve used other fresnel lens headsets in the past like the Vive and Quest 2, but neither has that kind of FOV.

      I was very impressed by the way the pancake lenses can keep the entire image in focus instead of having to find the sweet spot and stare straight ahead into it, but an extra 20° of FOV is going to definitely make me question which I value more. I’ll have to find a place to try the Index so I can see.

      • @[email protected]
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        32 months ago

        No worries, I wish it had pancake lenses too but at least it’s not as bad as the vive. No screen door effect, but yes to the sweet spot thing. There’s a few other things going for the index, like those cool speaker headphones, but yeah… 5 years old, I guess valve is getting distracted by it’s steam deck success.

        I haven’t looked into it, but I think there might be a mod to make it wireless now, too, but I haven’t looked into it since having kids. No time for VR when you have self destructive little ones existing in your vicinity.