I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @prettybunnys
    link
    English
    224 days ago

    Which Zelda game WASNT open world???

    • subignition
      link
      fedilink
      123 days ago

      Skyward Sword in particular was pretty linear despite technically having a literal ‘overworld’ of sorts.