@nanoUFOM to GamesEnglish • 26 days agoDespite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'www.pcgamer.comexternal-linkmessage-square8arrow-up1106arrow-down13
arrow-up1103arrow-down1external-linkDespite being one of the biggest Unreal Engine 5 games ever, Stalker 2's locations are almost entirely hand-crafted: 'It took a lot of time, took a lot of effort, but we're happy with the result'www.pcgamer.com@nanoUFOM to GamesEnglish • 26 days agomessage-square8
minus-square@[email protected]linkfedilinkEnglish12•25 days agoWhat does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?
minus-square@[email protected]linkfedilinkEnglish5•25 days agoI think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)
minus-squareboletuslinkEnglish1•24 days agoUe5 has powerful procgen tech that is used by a lot of developers.
What does it being made in UE5 have to do with hand crafting levels? Are most UE5 games using procedural generation that I’m not aware of?
I think it was partially to make the statement more sensational, because 60 sq km is ~23 sq miles, so it barely makes the top 30 biggest games by map size (as of some 2023 articles)
Ue5 has powerful procgen tech that is used by a lot of developers.