• @[email protected]
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        412 days ago

        I could be misremembering but I seem to recall the digits on the front of my 486 case changing from 25 to 33 when I pressed the button. That was the only difference I noticed though. Was the beige bastard lying to me?

        • @[email protected]
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          1312 days ago

          Lying through its teeth.

          There was a bunch of DOS software that runs too fast to be usable on later processors. Like a Rouge-like game where you fly across the map too fast to control. The Turbo button would bring it down to 8086 speeds so that stuff is usable.

          • @[email protected]
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            312 days ago

            Damn. Lol I kept that turbo button down all the time, thinking turbo = faster. TBF to myself it’s a reasonable mistake! Mind you, I think a lot of what slowed that machine was the hard drive. Faster than loading stuff from a cassette tape but only barely. You could switch the computer on and go make a sandwich while windows 3.1 loads.

      • @[email protected]
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        13 days ago

        That’s… the same thing.

        Whops, I thought you were responding to the first child comment.

    • 👍Maximum Derek👍
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      1213 days ago

      I was thinking pressing it turns everything to shit, but that works too. I’d also accept, completely misunderstood by future generations.

        • @[email protected]
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          2213 days ago

          Back in those early days many applications didn’t have proper timing, they basically just ran as fast as they could. That was fine on an 8mhz cpu as you probably just wanted stuff to run as fast as I could (we weren’t listening to music or watching videos back then). When CPUs got faster (or it could be that it started running at a multiple of the base clock speed) then stuff was suddenly happening TOO fast. The turbo button was a way to slow down the clock speed by some amount to make legacy applications run how it was supposed to run.

          • @[email protected]
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            12 days ago

            Most turbo buttons never worked for that purpose, though, they were still way too fast Like, even ignoring other advances such as better IPC (or rather CPI back in those days) you don’t get to an 8MHz 8086 by halving the clock speed of a 50MHz 486. You get to 25MHz. And practically all games past that 8086 stuff was written with proper timing code because devs knew perfectly well that they’re writing for more than one CPU. Also there’s software to do the same job but more precisely and flexibly.

            It probably worked fine for the original PC-AT or something when running PC-XT programs (how would I know our first family box was a 386) but after that it was pointless. Then it hung on for years, then it vanished.