• @conciselyverbose
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    55 days ago

    That’s what I’m scared of.

    Catering to China’s censorship has not been beneficial to other media.

    • @[email protected]
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      fedilink
      85 days ago

      Blizzard is already pretty infamous for adapting their games for the Chinese market, by removing or replacing certain numbers/symbolism or objects like skulls. So, it’s already been happening for a long time.

      • @conciselyverbose
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        15 days ago

        There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.

          • @conciselyverbose
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            -15 days ago

            Basically Nazi stuff. Which still isn’t awesome, but isn’t comparable at all to China. It’s a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.

            It also isn’t comparable because anyone who can’t be bothered with multiple versions is going to ignore Germany, not ruin their game.

            • @[email protected]
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              fedilink
              55 days ago

              Fun fact: Swastika’s are actually allowed for artistic and similar purposes, but in the 90’s a dodgy ruling did not consider this exception. The reasoning was the same as ‘playing violent games make you violent’ . The court feared growing up with those symbols would normalize them.

              The ban got revoked in 2018

              So yeah, we were kinda behind the times, but it’s getting better.

              • @conciselyverbose
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                05 days ago

                Yeah, I was pretty sure they fixed that, but couldn’t double check.