Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
‘I don’t care, I’m not arguing’ is a bizarre lead-in to the same argument.
An actual example of not-arguing was my first reply to you: it was a yes-and that pointed to why “AAA” games keep ballooning. You then immediately blamed “leadership.” You acknowledged the power dynamic, where those leaders kinda have to do whatever publishers want, or else there’s no money, and then… blamed them anyway. Like the only options are zero autonomy versus entirely their fault.
Not, I dunno, systemic pressure that makes this shit keep happening, even when developers and industry vets plainly know it’s bad for them. Almost like it’s not what they’d choose… but it’s not their choice.
‘I don’t care, I’m not arguing’ is a bizarre lead-in to the same argument.
An actual example of not-arguing was my first reply to you: it was a yes-and that pointed to why “AAA” games keep ballooning. You then immediately blamed “leadership.” You acknowledged the power dynamic, where those leaders kinda have to do whatever publishers want, or else there’s no money, and then… blamed them anyway. Like the only options are zero autonomy versus entirely their fault.
Not, I dunno, systemic pressure that makes this shit keep happening, even when developers and industry vets plainly know it’s bad for them. Almost like it’s not what they’d choose… but it’s not their choice.