Doom 64 has surely being one of the most underrated games from the Doom franchise, and its setting, atmosphere, cacophonies and overall foreboding and dreaded tone is one thing that sets this title apart from all the others.
One point of interest from the original Doom 64 was that it recreated...
Oh man, modern raytracing, but for real-time versions of game magazine covers. “Is this the future of graphics?!” stuff with plasticky-smooth NURBS surfaces and no texture maps in sight. It’d work perfectly with Doom 3’s razor-sharp shadows.