• whyNotSquirrel
    link
    fedilink
    English
    arrow-up
    10
    ·
    12 days ago

    Why does OOP call it a FPS? Is it to gain some frames per second?

    • MHLoppy@fedia.io
      link
      fedilink
      arrow-up
      24
      ·
      12 days ago

      That’s one of the program’s common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to:

      • render a game at a lower “internal” resolution and then apply one of several upscaling options to make up the difference, improving performance and hence “free FPS”, and/or
      • generate intermediate frames between “real” frames, which I guess you could describe as “free FPS” (but the quality of the intermediate frames will be so-so - there’s lots of tests and stuff of frame generation more broadly if you’re interested!)

      edit: added frame generation