(By game size he means scope of the game and huge open world maps, not game install size)

  • Hal-5700X
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    3 days ago

    I don’t get why open worlds have to be so big. 95% of the time, they have next to nothing in them.

    • Maalus@lemmy.world
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      3 days ago

      To be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.

      • Big_Boss_77@lemmynsfw.com
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        2 days ago

        Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?

        Is it based on if MC is taking average human strides? It seems like a ridiculous metric.

        • Maalus@lemmy.world
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          2 days ago

          Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance

    • SharkAttak@kbin.melroy.org
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      3 days ago

      Well they gotta have the right balance, otherwise they’d end up be “open small town” instead of “open world”