Lots of oracles. Mechanics that make the outcomes interesting (not failing and nothing happens, so keep trying until you succeed). Incentivize your character progression by making an interesting story, not by just killing monsters.
The mechanics of the game should drive all of that, not the solo player coming up with it.
Really look at GMless games like Ironsworn.
Lots of oracles. Mechanics that make the outcomes interesting (not failing and nothing happens, so keep trying until you succeed). Incentivize your character progression by making an interesting story, not by just killing monsters.
The mechanics of the game should drive all of that, not the solo player coming up with it.