Arguably appropriate with its success and the already burgeoning influence in new games.
I loved the demo at next fest, played for hours and knew it was an instant buy. And I loved the full game, for about 5 hours.
Once you realize that it really is just a restart simulator due to literally unwinnable seeds, the illusion breaks, or did for me. As a roguelite fan, I also didn’t enjoy the lack of run shaping tools and abundance of bloat jokers that only got worse as you won more.
Very addictive and solid game, but I don’t think I’ve ever experienced a “bait and switch” from demo to 1.0 quite like it.
But hardly a restart simulator. That’s 4 good 2hr+ runs to one unavoidable 15 minute restart (or more likely you losing). That’s a great rate. And as the person above you was pointing out, it’s not that you get a string of unwinnable seeds, you just aren’t good enough at the game yet. If you don’t enjoy losing and retrying with better knowledge and being better at the game then rogue-likes just aren’t for you and that’s fine.
Only thing is, it’s not about getting good, or wasn’t for me. Once that info came out, the illusion is shattered. In other roguelites I play, I always knew or thought I had a chance to an extent. Learning there even exist unwinnable seeds just killed my drive to play is all. It’s not about getting good for me. The game part went away when I learned that. Add that on top of the other issues that decreased my fun and it was a wrap for me.
Arguably appropriate with its success and the already burgeoning influence in new games. I loved the demo at next fest, played for hours and knew it was an instant buy. And I loved the full game, for about 5 hours. Once you realize that it really is just a restart simulator due to literally unwinnable seeds, the illusion breaks, or did for me. As a roguelite fan, I also didn’t enjoy the lack of run shaping tools and abundance of bloat jokers that only got worse as you won more. Very addictive and solid game, but I don’t think I’ve ever experienced a “bait and switch” from demo to 1.0 quite like it.
You probably just need to get good. Iirc Balatro university said that about 80% of seeds are winnable on gold stake.
That means that roughly 20% arent. That’s 1 in 5, and that’s pretty ridiculous.
But hardly a restart simulator. That’s 4 good 2hr+ runs to one unavoidable 15 minute restart (or more likely you losing). That’s a great rate. And as the person above you was pointing out, it’s not that you get a string of unwinnable seeds, you just aren’t good enough at the game yet. If you don’t enjoy losing and retrying with better knowledge and being better at the game then rogue-likes just aren’t for you and that’s fine.
Only thing is, it’s not about getting good, or wasn’t for me. Once that info came out, the illusion is shattered. In other roguelites I play, I always knew or thought I had a chance to an extent. Learning there even exist unwinnable seeds just killed my drive to play is all. It’s not about getting good for me. The game part went away when I learned that. Add that on top of the other issues that decreased my fun and it was a wrap for me.
On gold stake though. If you just want to try different wacky strategies, don’t select mac difficulty.
Agree there should be more knobs to tweak a run for the hardcore folks (I am not one of them).