https://skyblivion.com/volunteer/Since 2016 we’ve been chipping away at a seemingly impossible feat: Remake Oblivion in Skyrim’s engine. Today, we’re less th...
You’re very right. Dick move of them to hear about Skyblivion and instead of thanking the heavens for plopping a marketing opportunity for minimum effort, went “crush them out of principle”.
The Bethesda remake is supposedly using some Frankenstein of the original engine shoved into unreal. It’ll suck.
Though in their defense, it’s not being done by Bethesda at all. It’s being done by some studio who has mainly only done support work for other studios bigger games. I think called Virtuoso?
My guess it’s to test out what they’re building for TESVI by getting a smaller studio to test it out in something they’ve already got design docs and scripts for.
They’ve gotta push hard because the official Oblivion remake in Unreal is supposedly due out sometime in 2025.
I trust the Skyblivion team more than I trust Bethesda
I completely agree with you! But I am worried they’ll get overshadowed by Bethesda/Microsoft’s marketing budget…
You’re very right. Dick move of them to hear about Skyblivion and instead of thanking the heavens for plopping a marketing opportunity for minimum effort, went “crush them out of principle”.
I’m sure Fallout London feel the same way too!
Classic Bethesda move tbh
The Bethesda remake is supposedly using some Frankenstein of the original engine shoved into unreal. It’ll suck.
Though in their defense, it’s not being done by Bethesda at all. It’s being done by some studio who has mainly only done support work for other studios bigger games. I think called Virtuoso?
My guess it’s to test out what they’re building for TESVI by getting a smaller studio to test it out in something they’ve already got design docs and scripts for.