Hello everyone
I recently upgraded my PC and I’m excited to explore new games that can take advantage of my improved hardware. Previously, my old PC was limited, and I had to be selective about the games I played. I also have a Steam Deck, but I’m looking for offline single-player experiences on my PC.
I’m looking for games that offer an unforgettable experience and high replay value. I enjoy open-world games that give me the freedom to explore, similar to The Legend of Zelda: Breath of the Wild. I know it’s not a PC game, but it gives you an idea of my playstyle.
Here are some games I’ve enjoyed in the past:
• The Legend of Zelda: Breath of the Wild - My favorite game, I love the freedom to explore without being bound to quests.
• Far Cry 3 - Great open-world experience that didn’t get boring.
• NieR: Automata - Engaging story, but it got a bit repetitive.
• Scarlet Nexus - Great story, high replay value, and a beautiful world, although it can be repetitive.
• ULTRAKILL - Challenging and high replay value.
• Portal 2 - High replay value.
• Portal 1 - Enjoyed it, but didn’t love it.
• Subnautica - Absolutely loved it.
• The Witcher 3 - Didn’t enjoy it, but I’m giving it another try soon.
• Doom Eternal - Liked it.
• Horizon Zero Dawn - It’s an average game, with a mid-story and a beautiful world.
For me, a good story is often the top priority, but I also enjoy games like Breath of the Wild where I can relax and play without thinking too hard.
If you’re curious about my specs, here they are:
New PC:
• CPU: AMD Ryzen 9 7950X3D 16-Core
• GPU: AMD Radeon RX 7900 XTX
• RAM: 64GB DDR5 Memory
Old PC: • GPU: AMD Radeon RX 480 4GB
• CPU: Intel Core i7-4770K @ 3.50GHz
• RAM: 4GB DDR3 Memory
I’d appreciate any game recommendations that fit my preferences.
Edit: Thanks already for the recommendations, I might also add, that I love the Halo games. Except the newer ones.
As much as I hated the thief (and catching it early in each level was a priority!), I recognised it as a good mechanic.
My problem was the level complexity in d2 and 3 - it just got too tedious and hard to navigate which killed the fun. The annoyung guidebot was absolutely necessary!
Indeed, the game can be rather tricky to navigate. The guide bot was a really neat addition, but even without that, you do know Descent from day one has a map mode that shows areas you’ve explored right?
Oh for sure, I did plenty of level building. The d1 map mode was so hard to read when the wireframe layers occluded each other though (can’t remember what it looked like in some!)
Ah, you actually bothered with the level builder? I never quite got that deep into it, but I’ve looked into it, might even have a copy of that buried somewhere on an old backup HDD.
I never found the extra free time to try that out though, I just stuck with the stock levels.
Yeah, when I was a teenager a bunch of us went off the deep end in school. It was crazy complex, though! Gave me a huge respect for the amount of work that goes into things (especially the high polygon stuff! I’ve really no idea how it works nowadays though…)
From my past research and understanding, Descent source code was largely the beginning of OpenGL.
Don’t quote me on that though, I don’t have any immediate references or links to that right now.