Build a bridge settlement while outrunning an impending storm in this roguelite city builder. Unlock upgrades and pets between runs as you unravel the storm's origin. Can you survive and build the longest self-sufficient bridge?
That’s enough to put me off it. It’s quite a common routine - get something out enough until the engagement falls off, then produce another game that’s similar (So you can use the same underlying engine) but different enough, maybe slightly change the name of the studio enough so that it still matches the actual underlying company but isn’t initially obvious, and then release a new one. Some scummy companies go through three or four cycles before disbanding a company and setting up afresh…
I am willing to give them the benefit of the doubt, just because Havendock was unique and has it’s own style and gameplay, but it would be good to get some clarification from the developer.
That’s enough to put me off it. It’s quite a common routine - get something out enough until the engagement falls off, then produce another game that’s similar (So you can use the same underlying engine) but different enough, maybe slightly change the name of the studio enough so that it still matches the actual underlying company but isn’t initially obvious, and then release a new one. Some scummy companies go through three or four cycles before disbanding a company and setting up afresh…
I am willing to give them the benefit of the doubt, just because Havendock was unique and has it’s own style and gameplay, but it would be good to get some clarification from the developer.