I watched one of my friends play a bit, and the level design at times just seemed either intentionally confusing, or just bad. Like there was a lava level where the “main” path was actually a bunch of hidden paths separated by pools of lava that you had to run through and take damage. I can kind of forgive the running through lava part since coming into a boss fight at low HP or missing some flasks is the expected type of challenge in a souls-like, but the hidden main path thing just seemed annoying. And on top of that, the paths you were supposed to walk on were these big tree root/branch type things that were super easy to slide off of into the lava. It felt like tedium for tedium’s sake, not challenging in a fun way.
I watched one of my friends play a bit, and the level design at times just seemed either intentionally confusing, or just bad. Like there was a lava level where the “main” path was actually a bunch of hidden paths separated by pools of lava that you had to run through and take damage. I can kind of forgive the running through lava part since coming into a boss fight at low HP or missing some flasks is the expected type of challenge in a souls-like, but the hidden main path thing just seemed annoying. And on top of that, the paths you were supposed to walk on were these big tree root/branch type things that were super easy to slide off of into the lava. It felt like tedium for tedium’s sake, not challenging in a fun way.